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WSCLib SDK 1.0.0
GPU-accelerated video output framework for Windows
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Crop rectangle using normalized coordinates (0.0–1.0). More...
#include <wsclib.h>
Data Fields | |
| float | left |
| float | top |
| float | right |
| float | bottom |
Crop rectangle using normalized coordinates (0.0–1.0).
Applied before rendering. Default is no crop: {0, 0, 1, 1}.
| float WSCCropRect::left |
Left edge (0.0 = no crop from left).
| float WSCCropRect::top |
Top edge (0.0 = no crop from top).
| float WSCCropRect::right |
Right edge (1.0 = no crop from right).
| float WSCCropRect::bottom |
Bottom edge (1.0 = no crop from bottom).