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WSCLib SDK 1.0.0
GPU-accelerated video output framework for Windows
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Functions | |
| WSCVResult | WSCV_AttachOutput (int playerId, int outputId) |
| Attach a WSCLib output to this player. | |
| WSCVResult | WSCV_DetachOutput (int playerId, int outputId) |
| Detach a WSCLib output from this player. | |
Variables | |
| int | WSCVVersion::major |
| int | WSCVVersion::minor |
| int | WSCVVersion::patch |
| const char * | WSCVVersion::string |
| WSCVResult WSCV_AttachOutput | ( | int | playerId, |
| int | outputId ) |
Attach a WSCLib output to this player.
Each decoded frame will be automatically submitted to the output. Multiple outputs can be attached to one player (video wall scenario).
| playerId | Player ID. |
| outputId | WSCLib output ID from WSC_CreateOutput() / WSC_CreateOutputFromNative(). |
| WSCVResult WSCV_DetachOutput | ( | int | playerId, |
| int | outputId ) |
Detach a WSCLib output from this player.
| playerId | Player ID. |
| outputId | WSCLib output ID. |
| int WSCVVersion::major |
Major version number.
| int WSCVVersion::minor |
Minor version number.
| int WSCVVersion::patch |
Patch version number.
| const char* WSCVVersion::string |
Version string.